Grenade Launcher - Scare gas grenade

(Entry)
Type: upgrade
EntryId: 37cc-4a64-9ebd-11ee
Hidden: false
Costs: 45 Credits
Rules (4)
Gas
When a fighter is hit by an attack made by a Gas weapon, they are not Pinned and a wound roll is not made. Instead roll a D6. If the result is equal to or higher than the target’s Toughness, or is a natural 6, make an Injury roll for them (regardless of their Wounds characteristic) – no save roll can be made. 
Blast (3"/5")
The weapon uses a Blast marker.
Limited
This special rule is applied to some special ammo types which can be purchased for weapons. If a weapon failed an Ammo check while using limited ammo, they have run out - that ammo type is deleted from their Fighter card, and cannot be used again until more of that special ammo is purchased from a Trading Post. This is in addition to the normal rules for the weapon running Out of Ammo. The weapon can still be reloaded as normal, using it's remaining profile(s).
Fear
Instead of making a Wound roll for an attack with the Fear trait, the opposing player makes a Nerve test for the target, subtracting 2 from the result. If the test fails, the target is immediately Broken and runs for cover.

Profiles:

Weapon Rng SRng LAcc SAcc LStrAPDAmmoTraits
Grenade Launcher - Scare gas grenade

6"

24"

-1

-

-

-

-

6+

Blast (3"), Fear, Gas, Limited

Used By (2)
Rare (10)(Group)