Gas When a fighter is hit by an attack made by a Gas weapon, they are not Pinned and a wound roll is not made. Instead roll a D6. If the result is equal to or higher than the target’s Toughness, or is a natural 6, make an Injury roll for them (regardless of their Wounds characteristic) – no save roll can be made.
Limited This special rule is applied to some special ammo types which can be purchased for weapons. If a weapon failed an Ammo check while using limited ammo, they have run out - that ammo type is deleted from their Fighter card, and cannot be used again until more of that special ammo is purchased from a Trading Post. This is in addition to the normal rules for the weapon running Out of Ammo. The weapon can still be reloaded as normal, using it's remaining profile(s).