Displacer Field

(Entry)
Type: upgrade
EntryId: 9c56-9813-f3c1-7c59
Hidden: false
Costs: 70 Credits

Profiles:

Wargear
Displacer Field

If a fighter wearing a displacer field is hit, roll a D6. On a 4+, the fighter is moved a number of inches equal to the Strength of the attack in a random direction, determined by rolling a Scatter dice, and the hit is ignored (even if any port of the fighter is still under the template – if the attack used one – after being displaced). A displacer field will not deposit its wearer inside a terrain feature, the fighter will move by the shortest route possible so that it can be placed clear of any impassable terrain features. Similarly, the fighter’s base cannot overlap another fighter’s base and the wearer must be moved by the shortest route possible until its base can be placed without overlapping. Note that the wearer may end up within 1’’ of an enemy fighter and may even end up Engaged as a result of being displaced. However, displacer fields are notoriously oblivious to safe footings. In a Zone Mortalis game, a fighter wearing a displacer field may be deposited above a pit fall or similar hazard. In a Sector Mechanicus game, a fighter above ground level may simply be flung into the open air. If any part of the fighter’s base ends overhanging a hazard or overhanging a platform edge, the fighter must pass an initiative test or will fall, following all the rules for falling as required by the terrain type being fought over. If the entirety of the fighter's base is over a hazard or in the open air, they will simply fall. If a fighter wearing a displacer field is transported off the board, they immediately go Out of Action. If an attack does not have a Strength value, then a displacer field cannot work against it.

Used By (1)
Rare (12)(Group)