Bolter/melta combi-weapon

(Entry)
Type: upgrade
EntryId: 37ed-2415-0f46-f7d1
Hidden: false
Costs: 1 Weapon slot190 Credits
Options (1)
Rules (4)
Combi
A combi-weapon has two profiles. When it is fired, pick one of the two profiles and use it for the attack. Due to the compact nature of the weapons, they often have less capacity for ammunition, and are prone to jams and other minor issues. When making an Ammo check for either of the weapons, roll twice and apply the worst result. However, unlike most weapons that have two profiles, ammo for the two parts of the combi-weapon are tracked separately – if one profile runs Out of Ammo, the other can still fire unless it has also run Out of Ammo.
Rapid Fire (X)
When firing with a Rapid Fire weapon, a successful hit roll scores a number of hits equal to the number of bullet holes on the Firepower dice. In addition the controlling player can roll more than one Firepower dice, up to the number shown in brackets (for example, when firing a Rapid Fire (2) weapon, up to two firepower dice can be rolled). Make an Ammo check for each Ammo symbol that is rolled. If any of them fail, the gun runs Out of Ammo. If two or more of them fail, the gun has jammed and cannot be used for the rest of the battle.

If a Rapid Fire weapon scores more than one hit, the hits can be split between multiple targets. The first must be allocated to the initial target, but the remainder can be allocated to other fighters within 3’’ of the first who are also within range and line of sight. These must not be any harder to hit than the original target – if a target in the open is hit, an obscured target cannot have hits allocated to it. Allocate all of the hits before making any wound rolls.
Melta
If this weapon is fired at Short Range, no Injury roll is made - instead, the target automatically goes Out of Action.
Scarce
Ammunition is hard to come by for Scarce weapons, and as such they cannot be reloaded – once they run Out of Ammo, they cannot be used again during the battle.

Profiles:

Weapon Rng SRng LAcc SAcc LStrAPDAmmoTraits
Boltgun

12"

24"

1

-

4

-1

2

6+

Rapid Fire (1)

Meltagun

6"

12"

1

-

8

-4

3

4+

Melta, Scarce

Used By (3)
Rare (12)(Group)