[64-66] Spore Cave

(Entry)
Type: upgrade
EntryId: 6d8d-2c5e-b628-d235
Hidden: false

Profiles:

Territory
Spore Cave

When the gang collects income, the controlling player can choose an available Ganger from their gang to gather spores and roll a D6. If the result is a 2 or more, multiply it by 20 and add this many credits to the gang's Stash. If the result is 1, the Ganger contracts spore sickness. They go into recovery, but mark this with an S instead of a tick. Whenever their IN Recovery ox should be cleared (at the end of a battle, for example), roll a D6 - on a 4 or more they recover, but on a 1-3 they stay in recovery.

Used By (1)
Territory(Group)