Stupidity Models that are stupid test leadership (2d6) at the start of their turn to see if they overcome their stupidity.
If failed, until the start of his next turn (when it takes a new Stupidity test) the model will not cast spells or fight in hand-to-hand combat (though his opponent will still have to roll to
hit him as normal).
If a model who fails a Stupidity test is not in hand-tohand
combat, roll a D6.
1-3 The warrior moves directly forward at half speed in a shambling manner. He will not charge an enemy (stop his movement 1" away) He can fall down from the edge of a sheer drop (see the Falling rules) or hit an obstacle, in which case he stops. The model will not shoot this turn.
4-6 The warrior stands inactive and drools a bit during this turn.