Ball and Chain

(Entry)
Type: upgrade
EntryId: ae81-7b68-5718-38e1
Hidden: false
Costs: 15 gc
Options (4)
Rules (4)
Incredible Force
No armour saves are allowed against wounds caused by a Ball and Chain and any hit that successfully wounds will do 1D3 wounds instead of 1
Random
The first turn he starts swinging the Ball and Chain, the model is moved 2D6" in a direction nominated by the controlling player. In his subsequent Movement phases, roll a D6 to determine
what the model does:

1 Model Is taken out of action,  When rolling for Injury after the game, a roll of 1-3 means the model is out permanently, instead of the normal 1-2.
2-5 The model moves 2D6" in a direction nominated by the controlling player.
6 The model moves 2D6" in a random direction. If the player owns a Scatter dice.

the Ball and Chain wielding model moves into contact with another model (friend or foe), he counts as charging into close combat, and will engage in close combat until his next Movement phase. 

Opponents wishing to attack a Ball and Chain wielding model suffer a To Hit penalty of -1, as they must dodge the whirling ball to get close enough to strike.

The Ball and Chain wielder cannot be held in close combat and will automatically move even if h e starts the Movement phase in base contact with another model. If the model moves into contact with a building, wall, or other obstruction, he is automatically taken out of action.

ignores the special rules for Animosity.
Cumbersome
a model equipped with one may carry no other weapons or equipment, only Mad Cap Mushrooms which they must have.
Unwieldy
at the end of the battle the controlling player must roll for Injury for each model that used a Ball and Chain, just as if the model had been taken out of action. If the model was actually taken out of action normally, just roll once for Injury.

Profiles:

HtH Weapon Str
Ball and Chain

As user +2

Incredible Force, Random, Two-handed, Cumbersome, Unwieldy, Goblins only

Modifiers:

set hidden true
not 1 selections of 1a in Configuration (recursive)
Used By (3)