Hand-and-a-Half Club

(Entry)
Type: upgrade
EntryId: 2a24-9a70-5e53-bc5c
Hidden: false

Constraints:

min: 1
max: 1
Rules (1)
Hand-and-a-Half
A hand-and-a-half weapon can be used as either a single-handed weapon or a two-handed weapon. Whenever a model armed with a hand-and-a-half weapon is involved in a Fight, the controlling player must decide at the start of the Fight whether they will be using their weapon as a single-handed weapon or a two-handed weapon.

Profiles:

Wargear
Club:

A model with this weapon may opt to Stun their opponent. If the model's side wins the Fight, rather than striking normally, choose one opponent and roll a D6. On a 5+ (or a 6 if the target is a Monster), the victim is reduced to a Fight value and Attacks value of 1, and Shoot value of 6+, until the end of the followng turn. You may wish to place a marker next to the stunned model as a reminder.