Two-Handed Axe and Dagger

(Entry)
Type: upgrade
EntryId: 2fc5-6de7-2611-5802
Hidden: false

Constraints:

max: 1
Rules (1)
Two-Handed
A model using a two-handed weapon in combat may not use a shield at the same time (not enough hands!), although they may still carry other items (slung on their backs or in packs).

A model using a two-handed weapon in close combat suffers a -1 penalty to Duel rolls. When a model makes Strikes with a two-handed, add 1 to its To Wound roll. Thus, a roll To Wound of a 3 becomes a 4, a 4 becomes a 5, and so on. Note, in cases where two rolls are required (e.g., 6/4+), this will affect both rolls.

Profiles:

Wargear
Axe:

A model armed with this weapon can opt to make a Piercing Strike. If their side wins the Fight, increase the model's Strength by 1 when they Strike. If their side loses the Fight, reduce the model's Defence by D3 when Strikes are made against it.

Dagger:

A model armed with this weapon, who has an equal to or higher Fight value at the start of the fight than their opponent (including any Supporting models), may opt to Feint. If they do so, they reduce their Fight value by D3 when working out who wins the Fight. If the feinting model's side wins the Duel roll, however, they may re-roll any To Wound rolls of a 1. A model armed with this weapon, who has a lower Fight value at the start of the fight than their opponent (including any Supporting models), may opt to Stab. If they do so, they may re-roll 1s To Wound if their side wins the Duel roll. However, due to the reckless abandon with which a stabbing model tends to throw themselves at their enemy, if their side loses the Duel roll, they will suffer one Strength 2 hit immediately after the Fight has been resolved.

Modifiers:

increment Points 1
repeat for every 1 selections of Warrior in parent