Duinhir

(Entry)
Type: model
EntryId: 4ee2-534d-11bc-451a
Hidden: false
Costs: 60 Points

Constraints:

max(roster): 1
min: 1
max: 1
Options (2)
Wargear:
Rules (3)
Go for the Eyes! (Active)
When shooting, Duinhir can re-roll failed To Wound rolls. Additionally, when shooting at a Monster model, wounds caused by Duinhir's shooting attacks cause D3 wounds rather than 1.
*Lord of the Blackroot Vale (Passive)
Blackroot Vale Archers within 6" of Duinhir, that did not move during the Move phase, may re-roll 1s To Hit during the Shoot phase.
Mountain Dweller (Active)
Mountain Dwellers may re-roll any Jump, Leap and Climb tests. In addition, they may move through rocky areas that are classified as difficult terrain as if they were open ground.

Profiles:

Hero MovementFightStrengthDefenseAttackWoundsCourageMightWillFateHeroic ActionsKeywordsHeroic Tier
Duinhir

6"

4/3+

4

5

2

2

3

2

1

1

Accuracy Defence

Man Gondor Infantry Hero

Hero of Valour