Tom is Master (Passive)

(Rule)
Description: Tom Bombadil treats all kinds of difficult terrain as open, and also always counts as having rolled a 6 on any Jump, Leap, Climb or Swim tests he has to make. Tom cannot be directly targeted by Abilities, Magical Powers or Shooting attacks, this means that Magical Powers, including friendly ones, that would affect Tom count as being automatically Resisted and any missiles that hit Tom will automatically disappear before they hit him. No models may move into Tom's Control Zone for any reason, unless his controlling player allows it. Models that are Hurled, Barged or forced towards Tom in any other way will stop 1" away from him and he will suffer no effects. Tom may Charge enemy models as normal and his side will automatically win any Fight that Tom is involved in, however neither Tom not any model in the same Fight may make Strikes of any kind. Tom and all friendly moels within 3" of him will automatically pass Courage tests. Tom may never carry objectives in Scenarios that require objectives to be picked up.