Description: Models with Magical Powers can use them on the Chariot, selecting either the Chariot itself or one of the crew members as the target. Magical Powers that affect multiple targets will automatically affect both the Chariot and its crew, if in range of the model. Only by affecting the Driver will a Magical Power such as Transfix or Compel impede the Chariot’s movement (thereby causing it to remain stationary or take a move as described by the Magical Power). Finally, Magical Powers such as Sorcerous Blast, Nature’s Wrath and Call Winds will not move the Chariot or knock it Prone, although they will still inflict any damage as detailed in the Magical Power’s description.