Description: To use the demolition charge it must be dropped. A model with a flaming brand in base contact with the charge, which is also not Engaged in combat, may attempt to set it off at the start of the Fight phase. The model attempting to set off the charge must pass a Courage test. If it fails, it cannot detonate the charge. If it succeeds, the Evil player rolls on the Detonation table to determine the effects.
When it explodes, a demolition charge automatically strikes everything within 2" of the model - gates, door, and of course, any models (friend or foe) that are in range of it. Each target struck automatically takes D6 Wounds, regardless of its Defence value. Cavalry models take D6 hits on both the mount and the rider.