Description: The Iron Hills Chariot is an unusual model and moves in the following way:
• At the start of the Move phase, the controlling player may pivot the Chariot up to 45º. When pivoting, the Chariot may touch models or terrain. In the case of models, move them out of the way by the shortest route possible. In the case of terrain, move the Chariot away just enough to complete its pivot.
• The Chariot may then move up to 4" in a straight line.
• If it has moved a full 4", it may pivot a further 45º.
• The Chariot may then move up to a further 4" in a straight line.
• When the Chariot moves, it ignores enemy models' Control Zones. Any models the Chariot comes into contact with whilst moving (not pivoting) will suffer three Strength 6 hits. If the model is slain then the Chariot may continue with its movement. Cavalry models suffer three hits on both the rider and the mount. If the rider survives but the mount is slain, the rider is thrown and, after testing on the Thrown Rider chart, is placed in base contact with the Chariot. Might may not be used to affect the result of these hits. A Chariot that is affected by a Heroic March may still inflict these hits as normal.
• If the model the Chariot Charged survives, the Chariot will still gain the benefits of its Monstrous Charge special rule.
• The Chariot may instead choose to forego its movement in order to pivot to face any direction. If a Chariot is moved by an enemy model, it may not pivot in this way.