Description: A Khandish Chariot has the Monstrous Charge special rule. Additionally, a Khandish Chariot is an unusual model and moves in the following way:
At the start of its Move phase, the controlling player may pivot the Chariot up to 45º. When pivoting, the Chariot may touch models or terrain. In the case of models, move them out of the way by the shortest route possible. In the case of terrain, move the Chariot away just enough to complete its pivot.
The Chariot may then move up to 10" in a straight line. After each full 3" the Chariot has moved, it may pivot a further 45º.
Once the Chariot has pivoted to face its desired direction, move it forwards the desired amount in a straight line, ignoring enemy models' Control Zones. Any models the Chariot comes into contact with whilst moving (not pivoting) will suffer two Strength 4 hits. If the model is slain, the Chariot may continue with its movement. Cavalry models suffer two hits on both the rider and mount. If the rider survives but the mount is slain, the rider is thrown and, after testing on the Thrown Rider chart, is placed into base contact with the Chariot. Might may not be used to affect the result of these hits. A Chariot that is affected by a Heroic March may still inflict these hits as normal.
If the model the Chariot charged survives, the Chariot will still gain the benefits of its Monstrous Charge special rule.
The Chariot may instead choose to forgo its movement to face any direction. If a Chariot is moved by an enemy model, it may not pivot in this way.
A Khandish Chariot cannot jump obstacles that form a physical barrier, such as hedges, walls, fences or rocks. They may attempt to cross obstacles such as streams or gullies if they wish, but if a 1 is rolled, the rider is automatically thrown and the Chariot is destroyed.