Attacking the Charge

(Rule)
Description: The demolition charge can be shot at normally, and has a Defence of 7 and 3 Wounds. If the charge is wounded, roll a D6 per Wound inflicted. On a 6, the charge immediately detonates - roll on the Detonation table as normal. A demolition charge which is wounded by another demolition charge will be detonated on the roll of a 4+ (per Wound suffered) rather than a 6. If brought to 0 Wounds without exploding, the demolition charge is shattered and the powder scatters harmlessly on the ground - remove the charge from play. An enemy model that spends a Fight phase in base contact with a demolition charge, and is not Engaged in combat, may automatically disable it. Remove it from play.