Moria Goblin Drum

(Entry)
Type: upgrade
EntryId: e1e6-d1fc-5041-5aee
Hidden: false

Constraints:

min: 1
max: 1
Rules (3)
Take up the Drum (Passive)
If either of the Drummers are slain, they may pass on their wargear to any other unengaged Moria Goblin Warrior within 1" - immediately replace the model with the slain Drummer. Models that take up the Drummer's wargear will automatically drop any that they are carrying.
Drums in the Deep (Active)
A Moria Goblin Drum takes up two spaces within a warband and counts as two models towards the army. It is deployed in the same way as the rest of the warband.

For the Drum to be played, at least one Moria Goblin Drummer must have started the turn in base contact with the Drum, and also not be Engaged in a Fight. When the Drum is being played, it has the following effects:

All Fights within 18" of one or more Drums, that also include at least one friendly Moria Goblin model, mey re-roll a single D6 for their Duel roll. Note that this not cumulative with the effects of a banner.

All friendly Moria Goblin models on the battlefield add 1 to their Courage value, and all enemy models suffer a -1 penalty to their Courage value. Note that this is not cumulative with other rules that confer similar modifiers.

The Drum is a Heavy Object and as such is moved exactly like one. The Drum cannot be played in a turn in which it has moved.
Destroying the Drum (Passive)
The Drum can be shot at and struck normally, and has a Defence of 10 and 3 Wounds. If it is reduced to 0 wounds, it is destroyed and cannot be played anymore. The Drum has no Control Zone and any enemy model that spends a full turn in base contact with the Drum, without doing anything else (such as shooting, using a Magical Power or fighting in combat), may immediately destroy the Drum as described above.

Profiles:

Warrior MovementFightStrengthDefenseAttackWoundsCourageKeywords
Moria Goblin Drum

-

-/-

-

10

-

3

-

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