Wyrmtongue

(Entry)
Type: upgrade
EntryId: dbc0-a015-65dc-b1e8
Hidden: false
Costs: 50 Points

Constraints:

max: 1
Rules (1)
Wyrmtongue
A Dragon with this ability can spend a single Will point each turn without reducing its own store of Will, so long as the Will point is used to cast one of the following Magical Powers. The controlling player may still spend extra Will points to increase the number of dice in the usual way;

Profiles:

Magical Power DurationRangeCasting
Immobilise/Transfix

Temporary

Rule:

This power targets one enemy model within range. While this power is in effect, the target model may not move (except to Back Away should they lose a Fight), shoot, cast Magical Powers, declare Heroic Actions, call a Stand Fast! or use Active abilities and may not Strike if they win a Duel.

Channelled:

Additionally, while this power is in effect, the target will halve their Fight and Attacks characteristics (rounding up).

Command/Compel

Temporary

Rule:

This power targets one enemy model within range. The caster may move the target model up to half of its maximum Move distance. They can do this even if the model has already moved this turn. The move cannot force the targat to jump, leap, climb, dismount or lie down, but it can take them into difficult terrain, and even make them Charge an enemy. No Courage test is required to Charge Terror-causing foes (See page 107). It can even force an unengaged victim to drop an object (but not wargear) that it is holding or to put on The One Ring (if they carry it). Once the target has finished the move, it may move no further that turn for any reason. Finally, the target suffers the effect of the Immobilise/Transifx magical power (see page 98).

Channelled:

Additionally, while this power is in effect, the target will halve their Fight and Attacks characteristics (Rounding up), and may not Strike if they win a Duel.