Two-handed Mace

(Entry)
Type: upgrade
EntryId: b257-b30c-b77b-0fce
Hidden: false

Constraints:

max: 1
Rules (1)
Two-Handed
A model using a two-handed weapon in combat may not use a shield at the same time (not enough hands!), although they may still carry other items (slung on their backs or in packs).

A model using a two-handed weapon in close combat suffers a -1 penalty to Duel rolls. When a model makes Strikes with a two-handed, add 1 to its To Wound roll. Thus, a roll To Wound of a 3 becomes a 4, a 4 becomes a 5, and so on. Note, in cases where two rolls are required (e.g., 6/4+), this will affect both rolls.

Profiles:

Wargear
Mace:

A model armed with this weapon may opt to Bash. If the bashing model's side wins the Duel roll, they may attempt to knock a single opponent (of their choice) Prone instead of making Strikes. Both models roll a further D6 and add their Strength value. The basher adds a further 1 to this total if the weapon is two-handed. If the bashing model's total is equal to or higher than their opponent's total, that opponent is immediately knocked Prone. In a multiple combat, it is often a good idea to do the Bash first, as if successful, other friendly models within the multiple combat may benefit from the enemy being knocked Prone if the Bash is successful.

Modifiers:

increment Points 1
repeat for every 1 selections of Uruk in parent