Bat Swarm

(Entry)
Type: upgrade
EntryId: 267c-d3b5-ac27-3168
Hidden: true
Options (1)
Rules (3)
Blinding Swarm (Passive)
The Fight Value of any enemy model Engaged in combat with a Bat Swarm is halved (rounding down).
Fly (Active)
This model may ignore all intervening models and terrain as it moves - flying over building, woods and so on. The model may not end its movement within woods or upon any terrain that its base will not safely balance upon (flat rocks, hills and the like are fine, but don't try to perch your model precariously upon trees, sloped roofs, and so on). When flying, a model may move up to 12". A model with this special rule may still choose to use their normal Move value if they wish, however, they will gain none of the benefits of the Fly special rule if they move in this way. If a model with the Fly special rule walks into a wood, they cannot use the Fly special rule again until they have fully left the wood.

Furthermore, a model with this special rule may pass 'over' enemy Control Zones without charging the model - as long as they end their move outside of the Control Zone.
Hatred (Active)
A model with this special rule adds 1 to their To Wound rolls when fighting in combat against the models with the keyword listed in the brackets in its profile. For example, a model that has the Hatred (Man) special rule will get +1 to their To Wound rolls against all models with the Man keyword. A model that has the Hatred (Mordor) special rule will get +1 to their To Wound rolls against all models with the Mordor keyword.

Profiles:

Warrior MovementFightStrengthDefenseAttackWoundsCourageKeywords
Bat Swarm

3"

1/5+

3

3

2

4

2

Bat Infantry Warrior

Modifiers:

set hidden false
or
1 selections of Assault on Lothlórien in roster (recursive)
or
1 selections of Fell Beings of Mirkwood in roster (recursive)
set hidden false
and
ancestor is Orc Captain
1 selections of Razgûsh, War Leader of the North in roster (recursive)