Shelob

(Entry)
Type: model
EntryId: d520-5c6d-e926-3405
Hidden: false
Costs: 90 Points

Constraints:

max(roster): 1
min: 1
max: 1
Options (1)
Rules (8)
Lone Hunter (Passive)
Shelob may never be taken as part of another model's warband.
Caught in a Web (Brutal Power Attack)
Instead of striking as normal, Shelob can instead opt to direct a single Strike at one model involved in the Fight. This model may not be a Monster. The chosen model suffers one Strength 7 hit. If the model is wounded, and the Wound is not prevented by Fate, the model is treated as being under the effect of the Paralyse Magical Power.
Venom (Active)
This model must re-roll all failed To Wound rolls when making Strikes in close combat.
Terror (Passive)
Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

Sometimes, a model will only cause Terror in certain enemies. In these instances, the creatures that are affected are clearly listed, and only those models need to make a Courage test before charging this model. For example, a model with the Terror (Orc) will cause Terrior in all Orc models.
Swift Movement (Active)
A model with this special rule can climb on any surface, regardless of angle. They can therefore move at full speed over any type of difficult terrain and ignore all obstacles except for water features and gaps such as chasms, ditches and other spaces, which they have to jump as normal. The model must be able to balance safely upon wherever it finished its movement - no spiders finishing upside down, for example!
Survival Instinct (Active)
Each time a model with this special rul suffers a Wound, it must take a Courage test. If the test is failed then the model flees the battlefield and counts as a casualty. This is an exception to the usual rules for taking multiple Courage tests in a turn.
Monstrous Charge (Active)
If a model with this special rule charges into combat, it will gain the Knock to Ground and Extra Attack bonuses as if it were Cavalry, with a couple of exceptions:

This model will Knock to the Ground any model that it Charges, including Cavalry or Monster models, with a lower Strength value than it, even if the charged model has a Strength of 6 or higher. The rider of a Cavalry model will automatically suffer the Knocked Flying result for its Thrown Rider test.

Additionally, this model will still get the Extra Attack bonus if it Charges, or is subsequently charged by, Cavalry or another model with this special rule.

If a model with this special rule is a Cavalry model, the mount will count as being In The Way of its rider, except that the rider will only be hit on a 5-6; a roll of 1-4 will hit the mount.
Independent Hero
Independent Heroes may not lead troops and may not be the army's leader. They may, however, be included in another Hero model's warband as one of their followers.

Profiles:

Hero MovementFightStrengthDefenseAttackWoundsCourageMightWillFateHeroic ActionsHeroic Tier
Shelob

10"

7/6+

7

7

1

6

4

0

6

0

-

Independent Hero

Spider Mordor Monster Infantry Hero

Used By (2)