Pippin

(Entry)
Type: model
LinkId: 75b0-e889-733e-37ef
Hidden: false
Costs: 10 Points

Constraints:

max(roster): 1
max: 1
min: 1
Options (2)
Options:
Wargear:
Rules (3)
Throw Stones (Active)
If this model does not move at all during the Move phase, then in the Shoot phase it may make a shooting attack with the Strength and range specified in the model's profile.
Resistant to Magic (Passive)
If this model is targeted by a Magical Power, it may use an additional 'free' dice when it makes a Resist test, even if it has no Will remaining or decides not to use any Will points from its store.
"For the Shire!" (Active)
Whilst within 3" of Boromir of Gondor, Merry/Pippin may spend Boromir's Might points as if they were his own.

Profiles:

Hero MovementFightStrengthDefenseAttackWoundsCourageMightWillFateHeroic ActionsKeywordsHeroic Tier
Pippin

4"

3/3+

2

3

1

1

4

0

0

1

-

Hobbit Infantry Hero

Minor Hero

Trackers MightWillFateWounds
Pippin

-

-

O

O

Shooting Weapon RangeStrength
Throw Stones

8"

1

Modifiers:

set Points 0
set max(roster) 0
1 selections of Peregrin, Captain of the Shire in roster (recursive)
1 selections of Peregrin Took, Guard of the Citadel in roster (recursive)
Used By (2)