At the start of the game, Baldo may place eight 25mm Trap Markers on the board; two each of Snare Trap, Tripwire Trap, Pitfall Trap and Dummy Trap markers. These should be placed face-down so your opponent cannot tell which Trap is which. Traps are placed and work exactly as described on page 64.
Baldo Tulpenny may re-roll failed To Hit rolls when throwing stones. Additionally, if Baldo rolls a natural 6 when rolling To Hit, do not take any In The Way tests, and do not roll To Wound. His target automatically suffers a single Wound.
If this model does not move at all during the Move phase, then in the Shoot phase it may make a shooting attack with the Strength and range specified in the model's profile.
If this model is targeted by a Magical Power, it may use an additional 'free' dice when it makes a Resist test, even if it has no Will remaining or decides not to use any Will points from its store.
4"
3/3+
2
3
1
4
Accuracy
Hobbit Infantry Hero
Hero of Fortitude
O
OO
8"