Orcrist

(Entry)
Type: upgrade
EntryId: 09d9-bc39-bde1-3310
Hidden: false
Costs: 10 Points

Constraints:

max: 1
max(roster): 1
Rules (2)
Terror (Passive)
Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

Sometimes, a model will only cause Terror in certain enemies. In these instances, the creatures that are affected are clearly listed, and only those models need to make a Courage test before charging this model. For example, a model with the Terror (Orc) will cause Terrior in all Orc models.
Bane Weapons (Active)
Bane Weapons cause D3 Wounds rather than 1, per successful Strike, on specific races - the race in question will be presented as Xbane, where X is the race in question. For example, a model with the Orcbane special rule will cause D3 Wounds per successful Strike against models with the Orc keyword.

Profiles:

Wargear
Orcrist:

Orcrist is an Elven-made Sword. When Orcrist causes a Wound on an Orc, Goblin, or Uruk-hai it causes not 1 Wound but D3 Wounds instead (determine the number of Wounds before Fate points are used). Additionally, the bearer of Orcrist has the Terror (Goblins, Orcs & Uruk-hai) special rule.

Used By (3)