A demolition charge is a Heavy Object. It may never be carried by mounted models.
To use the demolition charge it must be dropped. A model with a flaming brand in base contact with the charge, which is also not Engaged in combat, may attempt to set it off at the start of the Fight phase. The model attempting to set off the charge must pass a Courage test. If it fails, it cannot detonate the charge. If it succeeds, the Evil player rolls on the Detonation table to determine the effects. When it explodes, a demolition charge automatically strikes everything within 2" of the model - gates, door, and of course, any models (friend or foe) that are in range of it. Each target struck automatically takes D6 Wounds, regardless of its Defence value. Cavalry models take D6 hits on both the mount and the rider.
Without a burning brand, causing a detonation is hard. Any model from the same army as the demolition charge may attempt a Desperate Detonation at the start of the Fight phase as long as it is in base cantact and not Engaged in combat. It must also pass a Courage test as normal. For each model attempting this, roll a D6. If one or more 6s are rolled, the charge is detonated - roll on the Detonation table as usual.
1 - Dud. The charge has been damaged in some way and will not detonate yet – roll again next turn and add +1 to the roll. 2-5 - Instant Reaction. The charge catches instantly, exploding in a roar of smoke and flame, as described previously. 6 - Titanic Explosion. The poder in the charge detonates with colossal fury as described previously, but inflicts 2D6 Wounds rather than D6.
The demolition charge can be shot at normally, and has a Defence of 7 and 3 Wounds. If the charge is wounded, roll a D6 per Wound inflicted. On a 6, the charge immediately detonates - roll on the Detonation table as normal. A demolition charge which is wounded by another demolition charge will be detonated on the roll of a 4+ (per Wound suffered) rather than a 6. If brought to 0 Wounds without exploding, the demolition charge is shattered and the powder scatters harmlessly on the ground - remove the charge from play. An enemy model that spends a Fight phase in base contact with a demolition charge, and is not Engaged in combat, may automatically disable it. Remove it from play.
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