Uruk-hai Shaman

(Entry)
Type: model
EntryId: 2cb2-5543-ed20-f216
Hidden: false
Costs: 50 Points

Constraints:

min: 1
max: 1
Options (2)
Options:
Wargear:

Profiles:

Hero MovementFightStrengthDefenseAttackWoundsCourageMightWillFateHeroic ActionsHeroic Tier
Uruk-hai Shaman

6"

4/4+

4

4

1

2

4

1

3

1

Channelling

Minor Hero

Uruk-hai Isengard Infantry Hero

Magical Power DurationRangeCasting
Immobilise/Transfix

Temporary

Rule:

This power targets one enemy model within range. While this power is in effect, the target model may not move (except to Back Away should they lose a Fight), shoot, cast Magical Powers, declare Heroic Actions, call a Stand Fast! or use Active abilities and may not Strike if they win a Duel.

Channelled:

Additionally, while this power is in effect, the target will halve their Fight and Attacks characteristics (rounding up).

Fury

Exhaustion

Rule:

Every model with this Magical Power will have a bracket after Fury denoting the models that will be affected by the power (e.g., Fury (Goblin)). This power targets all friendly models within 6" that are included in the bracket. Note that if there is more than one keyword within the brackets, then a model must have all the keywords to benefit from Fury. Whilst this power is in effect, all targets will automatically pass any Courage tests they are required to make. In the case of Cavalry models, a degree of common sense is required when applying this effect. For example, if a Mordor Orc Shaman casts Fury (Mordor Orc) and a Warg Rider is within range of the Magical Power, only the Orc rider will feel the benefits as only the rider is a Mordor Orc.

Channelled:

Additionally, each time a target suffers a Wound whilst within range of at least one friendly model that has cast Fury, roll a D6. On the roll of a 6, the target ignores the Wound exactly as if a point on Fate has been spent. This roll is taken immediately after the Wound has been suffered, can be taken before Fate rolls are made and Might may be used to influence it.