The Goblin King

(Entry)
Type: model
EntryId: 6fcd-8923-1ef8-6e2b
Hidden: false
Costs: 130 Points

Constraints:

min: 1
max: 1
max(roster): 1
Options (2)
Wargear:
Rules (7)
Relentless Advance (Active)
When the Goblin King Charges into combat, he can pass ‘through’ friendly Goblin models when he moves. Each Goblin he moves through suffers a Strength 3 hit. Any Goblin that he ends his move on is automatically slain. A model with this special rule cannot be Compelled/Commanded over friendly models if it is forced to Charge as a part of that Magical Power.
Goblin Projectile (Active)
In the Shoot phase, if there is a friendly Goblin model in base contact with the Goblin King, and neither are Engaged in combat, the Goblin King may make a shooting attack with a range of 12" – this counts as a throwing weapon. Remove the Goblin, roll To Hit and take any In The Way tests for the shooting attack. The shot is resolved at Strength 8 and will automatically knock Prone any model it hits.
Blubbery Mass (Passive)
Every time the Goblin King is wounded, roll a D6. On a 3+, the Wound is ignored. Magical Powers and Elven-made weapons ignore this ability.
Terror (Passive)
Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

Sometimes, a model will only cause Terror in certain enemies. In these instances, the creatures that are affected are clearly listed, and only those models need to make a Courage test before charging this model. For example, a model with the Terror (Orc) will cause Terrior in all Orc models.
Resistant to Magic (Passive)
If this model is targeted by a Magical Power, it may use an additional 'free' dice when it makes a Resist test, even if it has no Will remaining or decides not to use any Will points from its store.
Cave Dweller (Active)
A model with this special rule adds 1 to all Jump, Leap and Climb tests. They also suffer no penalties for fighting in the dark.
Burly (Passive)
When fighting with a two-handed weapon, a model with this special rule does not suffer the -1 penalty to their Duel roll.

Additionally, Burly models may carry a Heavy Object and move their full distance.

Profiles:

Hero MovementFightStrengthDefenseAttackWoundsCourageMightWillFateHeroic ActionsHeroic Tier
The Goblin King

6"

6/5+

5

5

3

3

3

3

2

1

Strike Strength Challenge

Hero of Legend

Goblin Monster Infantry Hero

Warbands Warband Leader#TypePoints
The Goblin King

The Goblin King

1

The Goblin King

130

Trackers MightWillFateWounds
The Goblin King

OOO

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