Two-handed Club

(Entry)
Type: upgrade
EntryId: bfd6-0745-1e79-9e6b
Hidden: false

Constraints:

max: 1
Rules (1)
Two-Handed
A model using a two-handed weapon in combat may not use a shield at the same time (not enough hands!), although they may still carry other items (slung on their backs or in packs).

A model using a two-handed weapon in close combat suffers a -1 penalty to Duel rolls. When a model makes Strikes with a two-handed, add 1 to its To Wound roll. Thus, a roll To Wound of a 3 becomes a 4, a 4 becomes a 5, and so on. Note, in cases where two rolls are required (e.g., 6/4+), this will affect both rolls.

Profiles:

Wargear
Club:

A model with this weapon may opt to Stun their opponent. If the model's side wins the Fight, rather than striking normally, choose one opponent and roll a D6. On a 5+ (or a 6 if the target is a Monster), the victim is reduced to a Fight value and Attacks value of 1, and Shoot value of 6+, until the end of the followng turn. You may wish to place a marker next to the stunned model as a reminder.

Modifiers:

increment Points 1
repeat for every 1 selections of Troll in parent