Gandalf the Grey

(Unit)
Type: model
Category: Hero of Legend
Categories: 25mm, Wizard, Thorin's Company, Fellowship, Hero, Gandalf, Hero of Legend
LinkId: 5fd7-8ef2-0fdb-4df2
Hidden: false
Costs: 170 Points

Constraints:

max(roster): 1
max: 1
Options (2)
Rules (4)
Council of the Wise - GtG
• Gandalf - Friendly White Council models within 3" of Gandalf may re-roll To Wound Rolls of a natural 1 when making Strikes.
Dominant (X) [Passive]
This model counts as the number of models as shown in brackets when working out how many models are in range of an objective, in a specific area of the board, or when working out how many models have escaped the battlefield. So, a model with Dominant (3) would count as three models in range of an objective, or in a specific area of the board, or three models when working out how many models have escaped the battlefield. If a model would gain this special rule whilst in range of another model or specific area of the board, and then Moves off the board, they will not gain the benefit of this special rule once off the board.

If a model has two sources of the Dominant (X) special rule, then they use the highest value.
Woodland Creature [Active]
A model with this special rule may Move through areas of woods and forests that are classed as Difficult Terrain as if they are Open Ground. If a Cavalry model has this special rule, but their Mount does not, then this rule does not apply to the Mount. If a Mount has this special rule, then they will still gain their Cavalry Charge bonuses when they Charge, even if the rider does not have this special rule.
Mountain Dweller [Active]
A model with this special rule may Move through areas of rocky terrain that are classed as Difficult Terrain as if they are Open Ground. If a Cavalry model has this special rule, but their Mount does not, then this rule does not apply to the Mount. If a Mount has this special rule, then they will still gain their Cavalry Charge bonuses when they Charge, even if the rider does not have this special rule.

Additionally, a model with this special rule may re-roll any Jump, Leap or Climb Tests.

Profiles:

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionUnit TypeBase SizeHeroic Tier
Gandalf the Grey

6"

5

4+

4

5

2

2

3+

3+

3

6

3

Wizard

Thorin's Company

Hero, Infantry, Unique

25mm

Channelling, Defence, Resolve, Strike

Magical Power DurationRangeCasting
Protection of the Valar

Temporary

This Magical Power targets one friendly model within range. The target cannot be chosen as the target of enemy Magical Powers or enemy special rules that specifically target a single model. Additionally, enemy models that target the protected model with a Shooting Attack will suffer a -1 penalty to their to Hit Roll.

Terrifying Aura

Exhaustion

This Magical Power targets the caster. Whilst this Magical Power is in effect, the caster has the Terror special rule.

Blinding Light

Temporary

Ths Magical Power targets the caster. Whilst the power is in effect, the area within 6" of the caster is always considered to be daylight (perfect if you are playing a battle at night. Additionally, whilst this power is in effect, enemy models that make a Shooting Attack that targets a model wthin 6" of the caster will only hit on a To Hit Roll of a 6. Models cannot benefit from this Magcal Power if there is a piece of impassable terrain, such as a wall or building, directly between all parts of the model and the source of light.

Strengthen Will

Instant

This Magical Power targets one friendly model within range. The target immediately regains a single Will Point spend earlier in the battle. If this Magical Power targets a Cavalry model the caster must choose whether this rider or the Mount is the target.

Transfix

Temporary

This Magical Power targets one enemy model within range. Until the End Phase of the turn, the target cannot Activate, declare Heroic Actions, use Active Abilities, or make Shooting Attacks. If the target wins a Duel Roll, they may not make Strikes. If the target has a piece of wargear that has an Active ability, they still have that piece of wargear but cannot use the ability tied to it.

Collapse Rocks

Instant

This Magical Power targets one enemy model in range that is within a ruin, stone or brick building, cave, rock pile, or some other piece of terrain where the caster could crack rock ether underfoot or overhhead. The target suffers one Strength 7 hit and is knocked Prone. If the target was a Cavalry model, they will automatically count as suffering the Knocked Flying result on the Throw Rider Chart.

Foil Magic

Instant

This Magical Power targets one enemy model within range. The caster may choose one Magical Power Cast by the target with the Exhaustion duration that is currently in play. That Magical Power immediately ends.

Sorcerous Blast

Instant

This Magical Power targets one enemy model in range. The target immediately suffers one Strength 5 hit. If they survive, the target is immediately knocked Prone. If the target was a Cavalry model, they will automatically count as suffering the Kncked Flying result on the Thrown Rider Chart.

If the target was Engaged in Combat, then any other model that was also Engaged in the same Combat will also be Knocked Prone if is has a Strength of 5 or lower - make sure to Pair Off Combats before working out which models are knokced Prone in this manner.

Wargear
Staff of Power:

A Staff of Power is a hand-and-a-half weapon. Additionally, the wielder of a Staff of Power gains a free Will Point at the start of each turn. If this free Will Point is not spent by the end of the turn, it is lost.

Narya [Passive]:

This is a Unique piece of Wargear. Gandalf may re-roll any failed Fate rolls.

Glamdring [Active]:

This is a Unique Elven hand-and-a-half weapon. A model gains a bonus of +1 to their Strength when making Strikes with Glamdring.

Used By (6)
The Fellowship(Catalogue)
The White Council(Catalogue)