Description: If this model starts its Activation more than 6" away from a friendly Corsair Bo’sun, it must immediately take an Intelligence Test. If the test is passed, all is fine and this model acts as normal. If the test is failed, then you must choose another friendly model within 1" of this model; the chosen model immediately suffers a Strength 3 hit and, after this Strength 3 hit has been resolved, this model must Charge an enemy model if able. If there are no other friendly models within 1" of this model when it fails its Intelligence Test, then this model’s Activation immediately ends. In a turn in which this model fails its Intelligence Test for this special rule, it must re-roll all failed To Wound rolls when making Strikes and gains a bonus of +1 To Wound when making Strikes.