Description: Warbands led by a Goblin Mercenery Captain that contain only Goblin Mercenaries do not have to be deployed at the start of the game. Instead, they may be kept in reserve if their controller player wishes.
If they are kept in reserve, then from turn 2 onwards at the end of each of their controlling player's Activation Phases, the Goblin Mercenary Captain must take an Intelligence Test. If the test is passed, then their controlling player may decide whether or not they arrive. If the test is failed, the the opposing player may decide whether or not they arrive.
When the Goblin Mercenaries arrive, their controlling player places the Warband fully within or in base contact with an eligible terrain piece on the board. For a terrain piece to be eligible it needs to be large enough for the entire Warband to hide in or behind, such as wood, building, rocky outcrop, etc. It is important to discuss with your opponent before the game begins exactly what counts as eligible terrain piece.
Models placed on the board in this manner cannot be placed in the Control Zones of enemy models, and cannot Move during that turn but may otherwise act normally. If the entire Warband cannot be placed as described above, then the Warband may Move onto the board from any table edge via the rules for Reinforcements.