Description: A Demolition Charge can be shot at and attacked as normal, and has a Defence of 7 and 3 Wounds. Each time a Demolition Charge suffers a Wound, roll a D6. On a 6, the Demolition Charge goes off; roll on the Demolition Table. If a Demolition Charge is Wounded by the explosion of another Demolition Charge, it will go off on the roll of a 4+ rather than a 6.
If a Demolition Charge loses its last Wound and does not go off, it simply breaks and is removed from play.
If, during the End Phase of a turn, an enemy model is in base contact with a Demolition Charge, that model hasn't done anything during that turn except Move (i.e., has not made a shooting attack, Cast a Magical Power, been Engaged in Combat), and that model was not affected by a Magical Power that turn, then it can disable the Demolition Charge - remove it from play.