Description: At the beginning of his Activation, Thranduil can spend a Will Point to use this special rule. If he does, then until the end of the turn Thranduil has the Terror special rule. Additionally, if Thranduil has the Infantry Keyword when he uses this special rule, then each enemy model within 3" of him, that is not Engaged in Combat, must take a Courage Test in an order chosen by Thranduil's controlling player. If the test is failed, they must immediately Move Directly Away from Thranduil as far as they can, up to the limit of their Move Value. Models Moved by this special rule cannot Move again during the turn, but may overwise act normally.