Tom Bombadil

(Unit)
Type: model
Category: Independent Hero
Categories: 25mm, Infantry, Hero, Independent Hero, Spirit
LinkId: 5ccc-01cb-30ab-595c
Hidden: false
Costs: 120 Points

Constraints:

max(roster): 1
max: 1
Rules (4)
Unarmed
Some models don't carry any weapons at all; such model are said to be Unarmed. A nidek us only ever considered to be Unarmed if their profile explicitly states so, or if they started the game with some form of weapon and those weapons have been lost or destroyed during the course of the game. An Unarmed model suffers a -1 penalty to any Duel Roll they make, and also suffers a -1 penalty to any To Wound Rolls they make when making Strikes.
Tom is Master [Passive]
Tom Bombadil treats all kinds of terrain as Open Ground and always treats the result of any Climb, Leap, Jump and Swim Tests as a 6. Tom cannot be targeted by any abilities, special rules, Magical Powers, Brutal Power Attacks or shooting attacks, either friendly or enemy. This means that any Magical Powers that would target Tom will automatically be resisted, even if they would target multiple models. If Tom is hit by a missile weapon as a result of a failed In The Way Test, the shot will automatically disappear and have no effect. Tom Bombadil does not have a Control Zone. Enemy models cannot Move into base contact with Tom for any reason, unless Tom's controlling player explicitly allows it. If a model would be forced into base contact with Tom, then they will stop just before moving into base contact. Tom may Charge enemy models as normal, and his side will automatically win any Combat that Tom is involved in; however, when they do, friendly models may not make Strikes in that Combat. Tom Bombadil may never carry Objective under any circumstances, and may never be chosen in Scenarios that require a player to choose a specific Hero model.
Tom has his house to mind [Passive]
Tom Bombadil must give up a Will Point during the End Phase of any turn in which he was Engaged in Combat. Should Tom be reduced to 0 Will Points, or if there are no friendly models on the board other than himself and/or Goldberry, then he will simply wander off back to his homestead. Remove Tom as a casualty.
Sing a Jolly Song [Active] -T
At any point during his Activation, Tom may spend a Will Point to sing one of the songs listed below to gain the relevant effect. Tom may sing any number of these songs during his Activation, and may sing each of these songs as many times as he wishes during his Activation unless otherwise stated. Every time Tom sings a song it will cost him a Will Point.

• "Hey! Come Merry Dol!" - Choose a friendly model within 6" of Tom Bombadil. The chosen model immediately regains a single Wound lost earlier in the battle. A model may only be chosen by this song once per turn.
• "Hop along, my hearties!" - Until the end of the turn, friendly models that begin their Activation within 6" of Tom Bombadil may add 3" to their Move Value and will treat all areas of Difficult Terrain as Open Ground.
• "Wake now my merry lads!" - Choose a friendly model within 6" of Tom Bombadil. The chosen model immediately recovers from the effects of any enemy Magical Powers currently cast upon them. Additionally, until the end of the turn, the chosen mode cannot be chosen as the target of any enemy Magical Powers or special rules.
• "Ring a dong dillo!" - Until the end of the turn, friendly models within 6" of Tom Bombadil automatically pass any Courage Tests they are required to take.
• "Get out, you old Wight!" - Choose an enemy Spirit model within 6" of Tom Bombadil. The chosen model immediately suffers a Wound. This song may only be sung once per turn.

Profiles:

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionUnit TypeBase SizeHeroic ActionsHeroic Tier
Tom Bombadil

6"

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12

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Spirit

None

Hero, Infantry, Unique

25mm

-

Independent Hero

Used By (2)
Road to Rivendell(Catalogue)