If this model is slain, instead of removing them as a casualty place a 25mm Marker where they were slain - models may not overlap these Markers for any reason. During the Priority Phase of each turn, after Priority has been determined, roll a D6 for this model's Marker. On a 3+, immediately place this model anywhere within 3" of the Marker, so long as it is not in base contact with the Marker. If this is not possible, place this model where their Marker was. In either case, remove the Marker after rolling. On a 1-2, the model is slain and removed as a casualty - remove the Marker from the board. Whilst the Nazgúl of Dol Guldur are in range of the Necromancer's Master of the Nazgúl special rule (depending on how many Will Points he has remaining), the Necromancer can spend his Will Points to improve this roll. For each Will Point the Necromancer spends in this way, improve the Unholy Ressurection roll by 1. Whilst this Marker is in play, this model counts as on the board for the purposes of determining whether your Army is Broken or reduced to 25%. However, a Marker cannot hold Objectives and the model will still count as being slain for the purpose of any special rules that come into effect when a model is slain, such as a Heroic Combat. If this model is slain by a Magical Power or an Elven weapon, then they suffer a -1 penalty to their rolls for this special rule. When the game ends, any Markers on the board are removed and the models associated with them count as a casualty.
An enemy model within the range shown in the brackets in this model's profile suffers a -1 penalty to any Courage Tests it is required to make. This is not cumulative with other special rules that also provide a similar effect. A model with this special rule is unaffected by the Harbinger of Evil special rule of enemy models.
If a model wishes to Charge a model with this special rule, then it must take a Courage Test at the start of its Move. If the test is passed, the model may Charge as normal. If the test is failed, the model cannot Move that turn, but may otherwise act normally. Sometimes a situation may open up the chance for a model to Charge a model with Terror part way through their Move, such as moving a different model with magic or killing something in the way with a throwing weapon. In such instances, the model only needs to take the Courage Test at the point in which the Terror causing model becomes possible to Charge. If a model making a Jump, Climb or Leap Test finishes within the Control Zone of an enemy with Terror and would normally be able to Charge, they will take their Courage Test after they have made their Jump, Climb or Leap Test. Sometimes, a model may only cause Terro in certain enemies. In these instances, a keyword will follow Terror in brackets, and only models with that keyword will need to take a Courage Test to Charge the model. So, a model with Terror (Orc) will only cause Terror in Orc models.
This model counts as the number of models as shown in brackets when working out how many models are in range of an objective, in a specific area of the board, or when working out how many models have escaped the battlefield. So, a model with Dominant (3) would count as three models in range of an objective, or in a specific area of the board, or three models when working out how many models have escaped the battlefield. If a model would gain this special rule whilst in range of another model or specific area of the board, and then Moves off the board, they will not gain the benefit of this special rule once off the board. If a model has two sources of the Dominant (X) special rule, then they use the highest value.
Every time this model is targeted by a Magical Power, they gain an additional free dice when making a Resist Test, even if they have no Will Points remaining or decide not to use any Will Points. This is cumulative with other rules that confer a similar effect.