Nori the Dwarf

(Unit)
Type:

model

Category:

Hero of Fortitude

Categories:

25mm, Dwarf, Hero, Infantry, Thorin's Company, Hero of Fortitude

LinkId:

1a14-5dae-b565-d7f7

Hidden:

false

Costs: 55 Points

Constraints:

max(roster): 1
max: 1
Options (1)
Rules (3)
Hatred (X) [Active]
A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (Man) special rule would gain a bonus of +1 To Wound when making Strikes against Man models.
Weapon Master [Active]
A model with this special rule is never considered to be Unarmed.
"Just a couple of keepsakes" [Active]
Whilst Nori is carrying an Objective in Scenarios where this applies, he may re-roll all failed To Wound Rolls when making Strikes. However, Nori may never pass an Objective Marker to a friendly model.

Profiles:

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionUnit TypeBase SizeHeroic ActionsHeroic Tier
Nori the Dwarf

5"

5

4+

4

5

2

2

5+

5+

2

1

2

Dwarf

Thorin's Company

Hero, Infantry, Unique

25mm

Strike

Hero of Fortitude

Wargear
Two-handed Weapon:

A two-handed weapon is the kind that requires two hands to wield; as a result, a model wielding a two-handed weapon cannot use any other wargear that would also require the use of a hand (such as a shield) in the same Combat in which they use a two-handed weapon. If the only Melee Weapon a model carries is a two-handed weapon, then they must use it in a Combat - they cannot choose not to.

When a model fights with a two-handed weapon in a Combat, they suffer a -1 penalty to their Duel Roll. However, if the model rolls a natural 6 for their Duel Roll, they do not suffer this penalty. When a model with a two-handed weapon makes a Strike against an enemy model, they apply a +1 modifier to their To Wound Roll - so a 3 would become a 4, a 4 would become a 5, and so on. In the case of when two rolls are required (such as needing a 6+/4+), this will affect both rolls.

Hand Weapon:

These are the standard kind of weapon a model may carry, and is anything wielded in a single hand, such as a sword, an axe, a mace or all manner of other weapons. The exact kind of weapon being carried doesn't matter; all hand weapons function the same. A hand weapon has no specific rules attached to it.

Light Armour:

A model wearing light armour will add 1 to their Defence characteristic against Shooting Attacks. If a model is wearing light armour then the Defence improvement will not have been added onto their profile.

Used By (2)

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