Dragon

(Entry)
Type: model
Categories: 130mm, Dragon, Hero, Infantry, Monster, Moria
LinkId: d99b-5b86-670a-cce7
Hidden: false
Costs: 200 Points

Constraints:

min: 1
max: 1
Options (3)
Rules (7)
Dominant (X) [Passive]
This model counts as the number of models as shown in brackets when working out how many models are in range of an objective, in a specific area of the board, or when working out how many models have escaped the battlefield. So, a model with Dominant (3) would count as three models in range of an objective, or in a specific area of the board, or three models when working out how many models have escaped the battlefield. If a model would gain this special rule whilst in range of another model or specific area of the board, and then Moves off the board, they will not gain the benefit of this special rule once off the board.

If a model has two sources of the Dominant (X) special rule, then they use the highest value.
Harbinger of Evil (X) [Passive]
An enemy model within the range shown in the brackets in this model's profile suffers a -1 penalty to any Courage Tests it is required to make. This is not cumulative with other special rules that also provide a similar effect. A model with this special rule is unaffected by the Harbinger of Evil special rule of enemy models.
Large Target [Passive]
When a model makes a Shooting Attack that targets a model with this special rule, when they are determining models that are In The Way, they ignore models (both friendly and enemy) that do not have any of the following keywords: Monster, Siege Engine, War Beast. If the target model is Engaged in Combat, then the In The Way Test for Shooting into Combat is still applied regardless of the model the target model is Engaged in Combat with.
Monstrous Charge [Active]
If a model with this special rule Charges into Combat, then it will increase its Attacks characteristic by 1 during the ensuing Fight Phase.

Additionally, if this model Charges and subseuently wins the Duel Roll, then all enemy models involved in the Combat with a Strength characteristic lower than this model, will be immediately knocked Prone before this model makes Strike. Cavalry models will automatically count as suffering the Knocked Flying result on the Thrown Rider Chart.
Resistant to Magic [Passive]
Every time this model is targeted by a Magical Power, they gain an additional free dice when making a Resist Test, even if they have no Will Points remaining or decide not to use any Will Points. This is cumulative with other rules that confer a similar effect.
Survival Instinct [Active]
Every time a model with this special rule suffers a Wound that is not prevent, it must take a Courage Test. If ths Courage Test is failed, this model flees and is removed from the board as a casualty. This is an exception to taking multiple Courage Tests of the same type in the same turn.
Terror [Passive]
If a model wishes to Charge a model with this special rule, then it must take a Courage Test at the start of its Move. If the test is passed, the model may Charge as normal. If the test is failed, the model cannot Move that turn, but may otherwise act normally.

Sometimes a situation may open up the chance for a model to Charge a model with Terror part way through their Move, such as moving a different model with magic or killing something in the way with a throwing weapon. In such instances, the model only needs to take the Courage Test at the point in which the Terror causing model becomes possible to Charge. If a model making a Jump, Climb or Leap Test finishes within the Control Zone of an enemy with Terror and would normally be able to Charge, they will take their Courage Test after they have made their Jump, Climb or Leap Test.

Sometimes, a model may only cause Terro in certain enemies. In these instances, a keyword will follow Terror in brackets, and only models with that keyword will need to take a Courage Test to Charge the model. So, a model with Terror (Orc) will only cause Terror in Orc models.

Profiles:

Wargear Rules
Claws & Teeth (Hand Weapon)
Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionUnit TypeBase SizeHeroic Tier
Dragon

6"

8

2+

7

7

4

7

6+

5+

3

3

3

Dragon

Moria

Hero, Infantry, Monster

130mm

Hero of Legend

Channelling Defence Resolve

Modifiers:

add category Fly & Superior Intellect
and
2 selections of upgrade in parent (recursive)
1 selections of Fly in parent (recursive)
1 selections of Superior Intellect in parent (recursive)
Used By (2)