Cave Drake

(Entry)
Type: model
Categories: 100mm, Beast, Drake, Hero, Infantry, Monster, Moria
LinkId: d2f1-42c1-409d-49dd
Hidden: false
Costs: 150 Points

Constraints:

min: 1
max: 1
Options (1)
Rules (11)
Protect the Nest [Active]
At the beginning of the game, after both sides have deployed, you may place a single 25mm Nest Marker anywhere on the board. Whilst within 3" of a friendly Nest Marker, a Cave Drake has the Fearless special rule.
Cornered Beast [Active]
If a Cave Drake loses a Duel Roll and is Trapped, then after any Strikes have been made against it the Cave Drake will lash out. When a Cave Drake lashes out, and models (friend or foe) that were Engaged in Combat with it, or are within 1" of it, will immediately suffer a Strength 4 hit.
Gaping Maw [Brutal Power Attack]
Instead of making Strikes, a Cave Drake may choose a single enemy model on a 25mm base that was involved in the same combat and roll a D6. On a 2+, the chosen model suffers a Wound and, if this Wound is not prevented, the model is swallowed whole and removed as a casualty. If the Cave Drake slays a model with this Brutal Power Attack, they may immediately regain a Wound lost earlier in the battle.
Cave Dweller [Active]
A model with this special rule applies a +1 modifier to any Jump, Leap & Climb Tests they take. Additionally, a model with this special rule suffers no penalties to how far they can see when fighting in the dark.
Dominant (X) [Passive]
This model counts as the number of models as shown in brackets when working out how many models are in range of an objective, in a specific area of the board, or when working out how many models have escaped the battlefield. So, a model with Dominant (3) would count as three models in range of an objective, or in a specific area of the board, or three models when working out how many models have escaped the battlefield. If a model would gain this special rule whilst in range of another model or specific area of the board, and then Moves off the board, they will not gain the benefit of this special rule once off the board.

If a model has two sources of the Dominant (X) special rule, then they use the highest value.
Large Target [Passive]
When a model makes a Shooting Attack that targets a model with this special rule, when they are determining models that are In The Way, they ignore models (both friendly and enemy) that do not have any of the following keywords: Monster, Siege Engine, War Beast. If the target model is Engaged in Combat, then the In The Way Test for Shooting into Combat is still applied regardless of the model the target model is Engaged in Combat with.
Monstrous Charge [Active]
If a model with this special rule Charges into Combat, then it will increase its Attacks characteristic by 1 during the ensuing Fight Phase.

Additionally, if this model Charges and subseuently wins the Duel Roll, then all enemy models involved in the Combat with a Strength characteristic lower than this model, will be immediately knocked Prone before this model makes Strike. Cavalry models will automatically count as suffering the Knocked Flying result on the Thrown Rider Chart.
Mountain Dweller [Active]
A model with this special rule may Move through areas of rocky terrain that are classed as Difficult Terrain as if they are Open Ground. If a Cavalry model has this special rule, but their Mount does not, then this rule does not apply to the Mount. If a Mount has this special rule, then they will still gain their Cavalry Charge bonuses when they Charge, even if the rider does not have this special rule.

Additionally, a model with this special rule may re-roll any Jump, Leap or Climb Tests.
Resistant to Magic [Passive]
Every time this model is targeted by a Magical Power, they gain an additional free dice when making a Resist Test, even if they have no Will Points remaining or decide not to use any Will Points. This is cumulative with other rules that confer a similar effect.
Terror [Passive]
If a model wishes to Charge a model with this special rule, then it must take a Courage Test at the start of its Move. If the test is passed, the model may Charge as normal. If the test is failed, the model cannot Move that turn, but may otherwise act normally.

Sometimes a situation may open up the chance for a model to Charge a model with Terror part way through their Move, such as moving a different model with magic or killing something in the way with a throwing weapon. In such instances, the model only needs to take the Courage Test at the point in which the Terror causing model becomes possible to Charge. If a model making a Jump, Climb or Leap Test finishes within the Control Zone of an enemy with Terror and would normally be able to Charge, they will take their Courage Test after they have made their Jump, Climb or Leap Test.

Sometimes, a model may only cause Terro in certain enemies. In these instances, a keyword will follow Terror in brackets, and only models with that keyword will need to take a Courage Test to Charge the model. So, a model with Terror (Orc) will only cause Terror in Orc models.
Woodland Creature [Active]
A model with this special rule may Move through areas of woods and forests that are classed as Difficult Terrain as if they are Open Ground. If a Cavalry model has this special rule, but their Mount does not, then this rule does not apply to the Mount. If a Mount has this special rule, then they will still gain their Cavalry Charge bonuses when they Charge, even if the rider does not have this special rule.

Profiles:

Wargear Rules
Claws & Teeth (Hand Weapon)
Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionBase SizeHeroic ActionsHeroic Tier
Cave Drake

8"

7

5+

7

7

4

6

6+

7+

1

3

1

Drake

Moria

100mm

Defence

Minor Hero

Hero, Infantry, Monster, Beast

Used By (2)