The Watcher in the Water

(Unit)
Type: model
Category: Independent Hero
Categories: 130mm, Hero, Infantry, Independent Hero, Kraken, Monster, Moria
LinkId: a70c-fe67-0a48-2fba
Hidden: false
Costs: 200 Points

Constraints:

max(roster): 1
max: 1
Rules (10)
Many Tentacles [Passive]
Whilst the Watcher in the Water has 3 or fewer Wounds remaining, its Attacks are reduced to 3.
Water Dweller
The Watcher in the Water is never slowed when Moving within a water feature, can still Shoot whislt within deep water, and always counts as rolling a 6 on the Swim Chart. Additionally whilst within a water feature, the Watcher in the Water increases its Move Value to 8" and gains the Montrous Charge special rule.
From the Deep [Active]
The Watcher in the Water can never be part of another Hero model's Warband. When you deploy your Army, do not deploy the Watcher in the Water - keep it aside for later. During the Priority Phase, after Priority has been determined, the Watcher's controlling player must decide if they wish for the Watcher to enter play. If they do, they must roll a D6 and on a 3+ the Watcher is ready to enter play. If this roll is failed, you must roll in each subswquent Priority Phase until the Watcher is ready to enter play.

When the Watcher is ready to enter play, immediately place it anywhere on the battlefield; however, the Watcher cannot displace other models when it enters play in this manner.

The Watcher in the Water cannot Charge on the turn in which it arrives, but may otherwise act normally.
Grasping Tentacles [Active]
In the Shoot Phase, the Watcher in the Water may make D6 shooting attacks. These have a range of 6", a Strength of 3 and never require In The Way Rolls. The Watcher can still make these shooting attacks regarless of how far it Moved in the Move Phase, and never suffers the -1 penalty for Moving and Shooting.

Additionally, any model that is hit by a tentacle and is not slain will be removed from the board and then placed anywhere in base contact with the Watcher in the Water, as chosen by the Watcher in the Water's controlling player. A Cavalry model that is hit will have the whole model dragged in this way.

If, for whatever reason, the model cannot be placed in base contact, then it is not moved at all. If a model placed in this way would end up in base contact with other enemy models in addition to the Watcher, then those models do not count as being Engaged in Combat with the placed model unless they subsequently Charge the placed model. The Watcher can still make these shooting attacks whilst it is Engaged in Combat.
Dragged to the Depths [Brutal Power Attack]
Instead of making Strikes, if the Watcher is within 6" of a water featureit may use this Brutal Power Attack. If it does, select a single enemy model that was involved in the Combat and roll a D6. On a 2+, the model suffers a Wound and, if the Wound is not prevented, the model will be automatically slain.

The Watcher is then removed from the battlefield and its controlling player must roll to see if it enters the battlefield again in the same manner as described in the From the Deep special rule.
Dominant (X) [Passive]
This model counts as the number of models as shown in brackets when working out how many models are in range of an objective, in a specific area of the board, or when working out how many models have escaped the battlefield. So, a model with Dominant (3) would count as three models in range of an objective, or in a specific area of the board, or three models when working out how many models have escaped the battlefield. If a model would gain this special rule whilst in range of another model or specific area of the board, and then Moves off the board, they will not gain the benefit of this special rule once off the board.

If a model has two sources of the Dominant (X) special rule, then they use the highest value.
Harbinger of Evil (X) [Passive]
An enemy model within the range shown in the brackets in this model's profile suffers a -1 penalty to any Courage Tests it is required to make. This is not cumulative with other special rules that also provide a similar effect. A model with this special rule is unaffected by the Harbinger of Evil special rule of enemy models.
Large Target [Passive]
When a model makes a Shooting Attack that targets a model with this special rule, when they are determining models that are In The Way, they ignore models (both friendly and enemy) that do not have any of the following keywords: Monster, Siege Engine, War Beast. If the target model is Engaged in Combat, then the In The Way Test for Shooting into Combat is still applied regardless of the model the target model is Engaged in Combat with.
Resistant to Magic [Passive]
Every time this model is targeted by a Magical Power, they gain an additional free dice when making a Resist Test, even if they have no Will Points remaining or decide not to use any Will Points. This is cumulative with other rules that confer a similar effect.
Terror [Passive]
If a model wishes to Charge a model with this special rule, then it must take a Courage Test at the start of its Move. If the test is passed, the model may Charge as normal. If the test is failed, the model cannot Move that turn, but may otherwise act normally.

Sometimes a situation may open up the chance for a model to Charge a model with Terror part way through their Move, such as moving a different model with magic or killing something in the way with a throwing weapon. In such instances, the model only needs to take the Courage Test at the point in which the Terror causing model becomes possible to Charge. If a model making a Jump, Climb or Leap Test finishes within the Control Zone of an enemy with Terror and would normally be able to Charge, they will take their Courage Test after they have made their Jump, Climb or Leap Test.

Sometimes, a model may only cause Terro in certain enemies. In these instances, a keyword will follow Terror in brackets, and only models with that keyword will need to take a Courage Test to Charge the model. So, a model with Terror (Orc) will only cause Terror in Orc models.

Profiles:

Wargear
Hand Weapon:

These are the standard kind of weapon a model may carry, and is anything wielded in a single hand, such as a sword, an axe, a mace or all manner of other weapons. The exact kind of weapon being carried doesn't matter; all hand weapons function the same. A hand weapon has no specific rules attached to it.

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionBase SizeHeroic ActionsHeroic Tier
The Watcher in the Water

4"

6

3+

6

6

6

6

6+

7+

1

5

1

Kraken

Moria

130mm

-

Independent Hero

Hero, Infantry, Monster, Unique

Used By (2)
Depths of Moria(Catalogue)
Moria(Catalogue)