Khandish Horseman

(Entry)
Type: upgrade
EntryId: e9ac-8985-9344-89b5
Hidden: true
Options (1)

Profiles:

Warrior Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceRaceFactionUnit TypeBase Size
Khandish Horseman

6"

4

4+

3

4

1

1

7+

7+

Man

Khand

Warrior, Cavalry

25mm

Horse

10"

2

6+

3

4

0

1

7+

7+

Horse

See Rider

Mount

40mm

Wargear
Armour:

A model wearing armour will add 1 to their Defence characteristic.

Where a model is listed as having a type of armour in its profile, then the improvement in its Defence characteristic will already have been included in their profile. If a model has the opportunity to upgrade one type of armour to another, then they will replace one with the other - they will not get the Defence benefits of both.

Hand Weapon:

These are the standard kind of weapon a model may carry, and is anything wielded in a single hand, such as a sword, an axe, a mace or all manner of other weapons. The exact kind of weapon being carried doesn't matter; all hand weapons function the same. A hand weapon has no specific rules attached to it.

Hand-and-a-half Weapon:

A model armed with a hand-and-a-half weapon can choose to fight with it as either a hand weapon or a two-handed weapon. When a model with a hand-and-a-half weapon takes part in a Combat, they must decide if they are using their weapon as a hand weapon or a two-handed weapon before they make their Duel Roll.

Ranged Weapon RangeStrengthMovement RestrictionAdditional Rules
Bow

24"

2

Half Movement

-

Modifiers:

set hidden false
and
1 selections of Allow Legacies in roster (recursive)
or
primary-catalogue is [Legacies] Variags of Khand
and
primary-catalogue is Grand Army of the South
or
ancestor is Khand
ancestor is Umbar