| Warrior | Move Value | Fight Value | Shoot Value | Strength | Defence | Attacks | Wounds | Courage | Intelligence | Race | Faction | Unit Type | Base Size |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Khandish Horseman | 6" | 4 | 4+ | 3 | 4 | 1 | 1 | 7+ | 7+ | Man | Khand | Warrior, Cavalry | 25mm |
| Horse | 10" | 2 | 6+ | 3 | 4 | 0 | 1 | 7+ | 7+ | Horse | See Rider | Mount | 40mm |
| Wargear |
|---|
| Armour:
A model wearing armour will add 1 to their Defence characteristic. Where a model is listed as having a type of armour in its profile, then the improvement in its Defence characteristic will already have been included in their profile. If a model has the opportunity to upgrade one type of armour to another, then they will replace one with the other - they will not get the Defence benefits of both. |
| Hand Weapon:
These are the standard kind of weapon a model may carry, and is anything wielded in a single hand, such as a sword, an axe, a mace or all manner of other weapons. The exact kind of weapon being carried doesn't matter; all hand weapons function the same. A hand weapon has no specific rules attached to it. |
| Hand-and-a-half Weapon:
A model armed with a hand-and-a-half weapon can choose to fight with it as either a hand weapon or a two-handed weapon. When a model with a hand-and-a-half weapon takes part in a Combat, they must decide if they are using their weapon as a hand weapon or a two-handed weapon before they make their Duel Roll. |
| Ranged Weapon | Range | Strength | Movement Restriction | Additional Rules |
|---|---|---|---|---|
| Bow | 24" | 2 | Half Movement | - |