| Hero | Move Value | Fight Value | Shoot Value | Strength | Defence | Attacks | Wounds | Courage | Intelligence | Might | Will | Fate | Race | Faction | Unit Type | Base Size | Heroic Actions | Heroic Tier |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dori the Dwarf, Champion of Erebor | 5" | 5 | 4+ | 4 | 8 | 2 | 2 | 5+ | 5+ | 2 | 2 | 2 | Dwarf | Erebor | Hero, Infantry, Unique | 25mm | Resolve, Strength | Hero of Fortitude |
| Wargear |
|---|
| Two-handed Weapon:
A two-handed weapon is the kind that requires two hands to wield; as a result, a model wielding a two-handed weapon cannot use any other wargear that would also require the use of a hand (such as a shield) in the same Combat in which they use a two-handed weapon. If the only Melee Weapon a model carries is a two-handed weapon, then they must use it in a Combat - they cannot choose not to. When a model fights with a two-handed weapon in a Combat, they suffer a -1 penalty to their Duel Roll. However, if the model rolls a natural 6 for their Duel Roll, they do not suffer this penalty. When a model with a two-handed weapon makes a Strike against an enemy model, they apply a +1 modifier to their To Wound Roll - so a 3 would become a 4, a 4 would become a 5, and so on. In the case of when two rolls are required (such as needing a 6+/4+), this will affect both rolls. |
| Heavy Dwarf Armour:
A model wearing Heavy Dwarf armour will add 3 to their Defence characteristic. Where a model is listed as having a type of armour in its profile, then the improvement in its Defence characteristic will already have been included in their profile. If a model has the opportunity to upgrade one type of armour to another, then they will replace one with the other - they will not get the Defence benefits of both. |