Barrow-wight

(Entry)
Type: model
Categories: 25mm, Spirit, Angmar, Hero, Infantry
EntryId: b7a7-bb6e-0ccc-0eb9
Hidden: false
Costs: 50 Points

Constraints:

max: 1
min: 1
Options (1)
Rules (4)
Blades of the Dead [Active]
Models with this special rule don't roll To Wound when making Strikes in the same way. Instead, when a model with this special rule makes a Strike, the target counts their Defence value as 10 minus the numerical value of their Courage. So, a model with a Courage of 8+ would treat their Defence as 2 (10-8) when a model with Blades of the Dead makes a Strike against them.
Spectral Walk [Passive]
A model with this special rule is never slowed by Difficult Terrain. Additonally, a model with this special rule always counts as rolling a 6 for any Climb, Jump, Leap or Swim Tests.
Terror [Passive]
If a model wishes to Charge a model with this special rule, then it must take a Courage Test at the start of its Move. If the test is passed, the model may Charge as normal. If the test is failed, the model cannot Move that turn, but may otherwise act normally.

Sometimes a situation may open up the chance for a model to Charge a model with Terror part way through their Move, such as moving a different model with magic or killing something in the way with a throwing weapon. In such instances, the model only needs to take the Courage Test at the point in which the Terror causing model becomes possible to Charge. If a model making a Jump, Climb or Leap Test finishes within the Control Zone of an enemy with Terror and would normally be able to Charge, they will take their Courage Test after they have made their Jump, Climb or Leap Test.

Sometimes, a model may only cause Terro in certain enemies. In these instances, a keyword will follow Terror in brackets, and only models with that keyword will need to take a Courage Test to Charge the model. So, a model with Terror (Orc) will only cause Terror in Orc models.
Stalk Unseen [Passive]
An Infantry model with this special rule that is partially concealed from view by a piece of terrain cannot be seen at distances of more than 6". This means that enemy models cannot target this model with Shooting Attacks, Magical Powers, special rules, or anything else that requires Line of Sight unless they have a completely clear view of this model.

Profiles:

Wargear
Hand Weapon:

These are the standard kind of weapon a model may carry, and is anything wielded in a single hand, such as a sword, an axe, a mace or all manner of other weapons. The exact kind of weapon being carried doesn't matter; all hand weapons function the same. A hand weapon has no specific rules attached to it.

Heavy Armour:

A model wearing heavy armour will add 2 to their Defence characteristic.

Where a model is listed as having a type of armour in its profile, then the improvement in its Defence characteristic will already have been included in their profile. If a model has the opportunity to upgrade one type of armour to another, then they will replace one with the other - they will not get the Defence benefits of both.

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionUnit TypeBase SizeHeroic ActionsHeroic Tier
Barrow-wight

6"

3

5+

3

7

1

2

4+

6+

0

5

0

Spirit

Angmar

Hero, Infantry

25mm

-

Minor Hero

Magical Power DurationRangeCasting
Paralyse

Exhaustion

This Magical Power targets one enemy model in range. The target immediately becomes Paralysed. A Paralysed model immediately becomes Prone and may do nothing until it recovers. This includes Activating, making Shooting Attacks, declaring Heroic Actions or using Active abilities. If a Paralysed model is Engaged in Combat, it may contribute no dice to the Duel Roll, and does not provide its Fight Value - it may also not make Strikes or stand up if its side wins. If a Paralysed model is the only model from its side involved in a Combat, then it automatically loses the Duel Roll - no dice are rolled.

At the end of the End Phase of each turn, a Paralysed model may roll a D6. On a 6 the model immediately recovers (they may use Might to improve the roll). Additionally, after making this roll, any friendly model in base contact with a Paralysed model may also roll a D6 one at a time. If any model rolls a 6, the Paralysed model immediately recovers (a Hero model may use their own Might to improve this roll).

If a Paralysed model is in a water feature at the end of the Move Phase, then it must take a Swim Test to see if it sinks.

Used By (2)