Dragon Cult Acolyte

(Entry)
Type: upgrade
EntryId: adf2-8e6b-50ba-9faf
Hidden: true
Options (1)
Rules (4)
Supreme Agility [Active]
This model gains a +2 bonus to any Climb, Jump or Leap Test they take. Additionally, this model automatically passes all In the Way Tests when making Strikes against a model that is defending a barrier or a doorway.
Unyielding Combat Stance [Active]
If this model would be knocked Prone for any reason, roll a D6. On a 4+, the model keeps their footing and is not knocked Prone. If this model is mounted and passes this roll, they will still be separated from their Mount but will count as rolling a 6 on the Thrown Rider Chart. If this model would normally automatically suffer the Knocked Flying result, they may still make this roll and, if successful, will treat the result as a 6 on the Thrown Rider Chart.
Warrior of the Dragon Cult [Passive]
This model may only be included in the Warband of a Black Dragon Hero. Additionally, whilst within 3" of a Black Dragon Hero, this model gains a bonus of +1 to their Fight Value.
Ancient Enemies (X) [Active]
A model with this special rule must re-roll To Wound Rolls of a natural 1 when making Strikes against a model with the keywords listed in brackets in that model's profile. So, a model with the Ancient Enemies (Elf) special rule would re-roll To Wound Rolls of a natural 1 against Elf models.

Profiles:

Warrior Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceRaceFactionUnit TypeBase Size
Dragon Cult Acolyte

6"

4

4+

3

4

2

1

6+

6+

Man

Easterling, Black Dragon

Warrior, Infantry

25mm

Wargear
Armour:

A model wearing armour will add 1 to their Defence characteristic.

Where a model is listed as having a type of armour in its profile, then the improvement in its Defence characteristic will already have been included in their profile. If a model has the opportunity to upgrade one type of armour to another, then they will replace one with the other - they will not get the Defence benefits of both.

Hand Weapon:

These are the standard kind of weapon a model may carry, and is anything wielded in a single hand, such as a sword, an axe, a mace or all manner of other weapons. The exact kind of weapon being carried doesn't matter; all hand weapons function the same. A hand weapon has no specific rules attached to it.

Ranged Weapon RangeStrengthMovement Restriction
Throwing Weapon

6"

3

None

May also be thrown when Charging an enemy model in the Move Phase.

Modifiers:

set hidden false
and
ancestor is Black Dragon
primary-catalogue is not Legions of Mordor