Mirkwood Ranger

(Entry)
Type: upgrade
EntryId: a508-449a-d30d-c050
Hidden: true
Options (1)
Rules (6)
Elven
If a model fights with an Elven weapon in a Combat, they will be more likely to win the Duel Roll in the result of a Drawn Combat. In these instances, a Good model armed with an Elven Weapon will win the roll-off on a 3+, whilst an Evil model armed with an Elven weapon will win the roll-off on a 1-4. If both sides have an Elven weapon, neither side gains the benefit.

Some Missile Weapons may also be classed as Elven weapons; however, the above bonus only applies to Melee Weapons as a model cannot choose to fight with a Missile Weapon in a Combat.

Any weapon with the word 'Elf' in its name is automatically considered to be an Elven weapon.
Stalk Unseen [Passive]
An Infantry model with this special rule that is partially concealed from view by a piece of terrain cannot be seen at distances of more than 6". This means that enemy models cannot target this model with Shooting Attacks, Magical Powers, special rules, or anything else that requires Line of Sight unless they have a completely clear view of this model.
Sharpshooter [Active]
When a model with this special rule makes a Shooting Attack that targets a Cavalry model, it may choose either the rider or the Mount as its target. Additionally, if a model with this special rule hits a Cavalry model that it targeted with a Shooting Attack, it does not need to make the In The Way Test to see which part of the model it hits - it will automatically hit the part of the model it targeted, either rider or Mount.
Woodland Creature [Active]
A model with this special rule may Move through areas of woods and forests that are classed as Difficult Terrain as if they are Open Ground. If a Cavalry model has this special rule, but their Mount does not, then this rule does not apply to the Mount. If a Mount has this special rule, then they will still gain their Cavalry Charge bonuses when they Charge, even if the rider does not have this special rule.
Knife Fighter [Active]
If this model is Outnumbered in a Combat, then before making their Duel Roll they gain an additional Attack for each model they are Engaged in Combat with after the first, to a maximum of 3 bonus Attacks. This bonus lasts until the end of the Combat.
Hatred (X) [Active]
A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (Man) special rule would gain a bonus of +1 To Wound when making Strikes against Man models.

Profiles:

Ranged Weapon RangeStrengthMovement RestrictionAdditional Rules
Elf Bow

24"

3

Half Movement

-

Wargear
Hand Weapon:

These are the standard kind of weapon a model may carry, and is anything wielded in a single hand, such as a sword, an axe, a mace or all manner of other weapons. The exact kind of weapon being carried doesn't matter; all hand weapons function the same. A hand weapon has no specific rules attached to it.

Elven Cloak:

A model wearing an Elven Cloak has the Stalk Unseen special rule. Additionally, models targeting an Infantry model wearing an Elven Cloak with a Shooting Attack suffer a -1 penalty when rolling To Hit.

Warrior Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceRaceFactionUnit TypeBase Size
Mirkwood Ranger

6"

5

3+

3

3

1

1

5+

6+

Elf

Mirkwood

Warrior, Infantry

25mm

Modifiers:

set hidden false
or
primary-catalogue is Halls of Thranduil
and
primary-catalogue is Rangers of Mirkwood
ancestor is Mirkwood