Gundabad Berserker

(Entry)
Type: upgrade
Categories: 25mm, Gundabad, Infantry, Orc, Warrior
EntryId: 7483-f979-6315-20dd
Hidden: true
Options (2)
Rules (3)
Ancient Enemies (X) [Active]
A model with this special rule must re-roll To Wound Rolls of a natural 1 when making Strikes against a model with the keywords listed in brackets in that model's profile. So, a model with the Ancient Enemies (Elf) special rule would re-roll To Wound Rolls of a natural 1 against Elf models.
Ancient Enemies (X) [Active]
A model with this special rule must re-roll To Wound Rolls of a natural 1 when making Strikes against a model with the keywords listed in brackets in that model's profile. So, a model with the Ancient Enemies (Elf) special rule would re-roll To Wound Rolls of a natural 1 against Elf models.
Oblivious to Pain [Passive]
Whenever this model suffers a Wound, roll D6. On the roll of a natural 6, the Wound is ignored.

Profiles:

Warrior Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceRaceFactionUnit TypeBase Size
Gundabad Berserker

8"

4

5+

4

5

2

1

4+

8+

Orc

Gundabad

Warrior, Infantry

25mm

Wargear
Armour:

A model wearing armour will add 1 to their Defence characteristic.

Where a model is listed as having a type of armour in its profile, then the improvement in its Defence characteristic will already have been included in their profile. If a model has the opportunity to upgrade one type of armour to another, then they will replace one with the other - they will not get the Defence benefits of both.

Hand Weapon:

These are the standard kind of weapon a model may carry, and is anything wielded in a single hand, such as a sword, an axe, a mace or all manner of other weapons. The exact kind of weapon being carried doesn't matter; all hand weapons function the same. A hand weapon has no specific rules attached to it.

Modifiers:

set hidden false
primary-catalogue is Army of Gundabad