This model counts as the number of models as shown in brackets when working out how many models are in range of an objective, in a specific area of the board, or when working out how many models have escaped the battlefield. So, a model with Dominant (3) would count as three models in range of an objective, or in a specific area of the board, or three models when working out how many models have escaped the battlefield. If a model would gain this special rule whilst in range of another model or specific area of the board, and then Moves off the board, they will not gain the benefit of this special rule once off the board. If a model has two sources of the Dominant (X) special rule, then they use the highest value.
A model with this special rule ignore intervening models and terrain when it Moves - flying over building, woods and so on, and ignoring the vertical distance as they Move. A model that Moves in this way cannot end its Move overlapping another model, within a piece of woodland terrain, or upon any surface in which it cannot balance safely (flat rock and hills are fine, but don't try perching a model upon a sloped roof for example). Addionally, a model that Moves in this way cannot finish its Move atop a piece of terrain which it is impossible for the enemy to reach, such as at the top of a sheer rock face with no way up, or straddling one or more pieces of terrain that would allow other models to Move underneath. If a model wishes to do something part way through its Move whilst Flying (such as Cast a Magical Power), then it must land in order to do so. When a model lands, there cannot be any models underneath it, and if it lands in an enemy model's Control Zone then it must Charge that enemy model. A model with this special rule can choose not to Fly, and in which case will treat its Move Value as 4" rather than that listed in its profile (usually 12"). If it does, then it gains none of the benefits of the Fly special rule, though it may enter a piece of woodland terrain; however, if it enters a piece of woodland terrain, it cannot elect to Fly again until it has completely left the woods. A model that chooses to Fly will ignore enemy Control Zones as it Moves. A model that wishes to Charge when it is flying can Charge any model whose Control Zone it finishes its Move in. If a Flying model wishes to Charge a model that is already Engaged in Combat (or has otherwise lost their Control Zone) then it can only do so if it can land in a position where it is not within the Control Zones of other enemy models.
When a model makes a Shooting Attack that targets a model with this special rule, when they are determining models that are In The Way, they ignore models (both friendly and enemy) that do not have any of the following keywords: Monster, Siege Engine, War Beast. If the target model is Engaged in Combat, then the In The Way Test for Shooting into Combat is still applied regardless of the model the target model is Engaged in Combat with.
If a model wishes to Charge a model with this special rule, then it must take a Courage Test at the start of its Move. If the test is passed, the model may Charge as normal. If the test is failed, the model cannot Move that turn, but may otherwise act normally. Sometimes a situation may open up the chance for a model to Charge a model with Terror part way through their Move, such as moving a different model with magic or killing something in the way with a throwing weapon. In such instances, the model only needs to take the Courage Test at the point in which the Terror causing model becomes possible to Charge. If a model making a Jump, Climb or Leap Test finishes within the Control Zone of an enemy with Terror and would normally be able to Charge, they will take their Courage Test after they have made their Jump, Climb or Leap Test. Sometimes, a model may only cause Terro in certain enemies. In these instances, a keyword will follow Terror in brackets, and only models with that keyword will need to take a Courage Test to Charge the model. So, a model with Terror (Orc) will only cause Terror in Orc models.
If a model with this special rule Charges into Combat, then it will increase its Attacks characteristic by 1 during the ensuing Fight Phase. Additionally, if this model Charges and subseuently wins the Duel Roll, then all enemy models involved in the Combat with a Strength characteristic lower than this model, will be immediately knocked Prone before this model makes Strike. Cavalry models will automatically count as suffering the Knocked Flying result on the Thrown Rider Chart.
12"
7
4+
6
8
2
3
Eagle
Misty Mountains
Warrior, Infantry, Monster
60mm