Sid Briarthorn

(Entry)
Type: model
Categories: 25mm, Man, Ruffian, Hero, Infantry
EntryId: 2ea8-a070-d497-636b
Hidden: false
Costs: 50 Points

Constraints:

max(roster): 1
max: 1
min: 1
Options (1)
Rules (4)
Brawler [Active]
If he is outnumbered in a Combat, then Sid may re-roll any rolls of a natural 1 in his Duel Roll. Additionally, Sid can never count as Unarmed.
"With me, lads!" [Passive]
Other friendly Ruffian models treat Sid as a banner.
Terror [Passive]
If a model wishes to Charge a model with this special rule, then it must take a Courage Test at the start of its Move. If the test is passed, the model may Charge as normal. If the test is failed, the model cannot Move that turn, but may otherwise act normally.

Sometimes a situation may open up the chance for a model to Charge a model with Terror part way through their Move, such as moving a different model with magic or killing something in the way with a throwing weapon. In such instances, the model only needs to take the Courage Test at the point in which the Terror causing model becomes possible to Charge. If a model making a Jump, Climb or Leap Test finishes within the Control Zone of an enemy with Terror and would normally be able to Charge, they will take their Courage Test after they have made their Jump, Climb or Leap Test.

Sometimes, a model may only cause Terro in certain enemies. In these instances, a keyword will follow Terror in brackets, and only models with that keyword will need to take a Courage Test to Charge the model. So, a model with Terror (Orc) will only cause Terror in Orc models.
"Put 'em in chains" [Active]
If this model wins a Combat, then instead of making Strikes they may choose a single enemy Hobbit model they were Engaged in Combat with and roll a D6. If the score is higher than the chosen model's Strength then the chosen model is put in chains and suffers the effects of the Paralyse Magical Power; however, the effect will not immediately end should this model have no Will Points or be slain.

Profiles:

Wargear
Hand Weapon:

These are the standard kind of weapon a model may carry, and is anything wielded in a single hand, such as a sword, an axe, a mace or all manner of other weapons. The exact kind of weapon being carried doesn't matter; all hand weapons function the same. A hand weapon has no specific rules attached to it.

Ranged Weapon RangeStrengthMovement RestrictionAdditional Rules
Whip

2"

1

None

This is also a hand weapon.

Hero Move ValueFight ValueShoot ValueStrengthDefenceAttacksWoundsCourageIntelligenceMightWillFateRaceFactionUnit TypeBase SizeHeroic ActionsHeroic Tier
Sid Briarthorn

6"

4

4+

4

4

2

2

6+

7+

2

1

1

Man

Ruffian

Hero, Infantry, Unique

25mm

Strength

Used By (1)