Special Conditions

(Entry)
Type: upgrade
EntryId: 4405-8d28-8c18-5f43
Hidden: false

Profiles:

Special Conditions
BLEED

The character suffers 1 damage {DMG} at the end of each of its activations.

HEX

The character doesn't roll additional dice for its critical {CRIT} results during attack, defense or dodge rolls.

INCINERATE

The character removes one die from its defense rolls.

JUDGEMENT

The character does not gain power when suffering damage from enemy attacks.

POISON

The character loses 1 Power {PWR} during the Power Phase.

ROOT

The character must spend 1 {PWR} before using an {ACTIVE} or {REACTIVE} superpower.

SHOCK

The character removes one die from its attack rolls.

SLOW

The character can only use the Short {S} movement tool while advancing.

STAGGER

When the character activates its first action must be a Shake action. This Shake action must remove the Stagger special condition.

STUN

If an effect would cause the character to gain more than 1 Power {PWR}, it gains only 1 Power {PWR} instead.

Used By (1)
MCP Inventory(Catalogue)