Special Conditions

(Entry)
Type: upgrade
EntryId: 4405-8d28-8c18-5f43
Hidden: false

Profiles:

Special Conditions
BLEED:

The character suffers 1 damage {DMG} at the end of each of its activations.

HEX:

The character doesn't roll additional dice for its critical {CRIT} results during attack, defense or dodge rolls.

INCINERATE:

The character removes one die from its defense rolls.

JUDGEMENT:

The character does not gain power when suffering damage from enemy attacks.

POISON:

The character loses 1 Power {PWR} during the Power Phase.

ROOT:

The character must spend 1 {PWR} before using an {ACTIVE} or {REACTIVE} superpower.

SHOCK:

The character removes one die from its attack rolls.

SLOW:

The character can only use the Short {S} movement tool while advancing.

STAGGER:

When the character activates its first action must be a Shake action. This Shake action must remove the Stagger special condition.

STUN:

If an effect would cause the character to gain more than 1 Power {PWR}, it gains only 1 Power {PWR} instead.

Used By (1)
MCP Inventory(Catalogue)