Special Conditions |
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BLEED:
The character suffers 1 damage {DMG} at the end of each of its activations. |
HEX:
The character doesn't roll additional dice for its critical {CRIT} results during attack, defense or dodge rolls. |
INCINERATE:
The character removes one die from its defense rolls. |
JUDGEMENT:
The character does not gain power when suffering damage from enemy attacks. |
POISON:
The character loses 1 Power {PWR} during the Power Phase. |
ROOT:
The character must spend 1 {PWR} before using an {ACTIVE} or {REACTIVE} superpower. |
SHOCK:
The character removes one die from its attack rolls. |
SLOW:
The character can only use the Short {S} movement tool while advancing. |
STAGGER:
When the character activates its first action must be a Shake action. This Shake action must remove the Stagger special condition. |
STUN:
If an effect would cause the character to gain more than 1 Power {PWR}, it gains only 1 Power {PWR} instead. |