SIN (Sinthea Schmidt)

(Entry)
Type: model
Categories: Character, Cabal, Criminal Syndicate
EntryId: 62bb-303e-6a3b-4a49
Hidden: false
Costs: 3 Threat Level

Constraints:

max: 1

Profiles:

Character StaminaSpeedSizeThreatPhysical DefenseEnergy DefenseMystic Defense
Healthy

4

M

2

3

3

3

4

Injured

6

M

2

3

3

3

4

Attacks TypeRangeStrengthCost
AUTOMATIC PISTOL

Phys

3

4

0

  • After this attack is resolved, this character gains 1 {PWR}.
    - Rapid Fire: After this attack is resolved, this character may make one additional Automatic Pistol attack. This additional attack must target the original target character. The additional sttack does not have the Rapid Fire special rule.
MAKE IT PERSONAL

Phys

2

6

4

  • {CRIT} {WILD} Insult to Injury: After this attack is resolved, this character may make an additional Make It Personal attack without paying the {PWR} cost. The additional attack must target the original target character and is a {MYST} attack instead of its normal type. This additional attack does not have the Insult to Injury special rule.
Leadership
RED MAYHEM (AFFILIATION: CABAL)

During the Cleanup Phase after scoring VPs:
- Roll a die for each objective token contested by an allied character. If the result is a {CRIT}, {WILD}, or {HIT}, push each enemy character contesting the objective token away from the objective token {S}.
- Roll a die for each enemy character holding an Asset token within {RNG} 2 of an allied character. If the result is a {CRIT}, {WILD}, or {HIT}, the enemy character drops one Asset token of your choice.

Active Superpowers TypeCost
HIT AND RUN

Active

2

Action: This character immediately makes an attack action followed by a move action. This superpower can be used only once per turn.

Reactive Superpowers TypeCost
PARTNERS IN CRIME

Reactive

0

At the end of this character's activation, if it is within {RNG} 4 of an allied Crossbones, this character may use this superpower. If the allied Crossbones does not have an Activated token, he may activate before your turn ends.

Innate Superpowers TypeCost
HEIR TO THE WICKED

Innate

-

When this character is damaged by an enemy or allied effect, after the effect is resolved, if it is not Dazed it gains 1 {PWR}.

STEALTH

Innate

-

Characters must be within {RNG} 3 of this character to target it with attacks.

Used By (1)
MCP Inventory(Catalogue)