SHE-HULK (Jennifer Walters)

(Entry)
Type: model
Categories: Character, A-Force, Avengers, S.H.I.E.L.D.
EntryId: d846-ff11-c193-7fa9
Hidden: false
Costs: 6 Threat Level

Constraints:

max: 1

Profiles:

Character StaminaSpeedSizeThreatPhysical DefenseEnergy DefenseMystic Defense
Healthy

20

M

3

6

3

4

3

Injured

-

-

-

-

-

-

-

Attacks TypeRangeStrengthCost
SENSATIONAL UPPERCUT

Phys

2

7

0

  • After this attack is resolved, this character gains {PWR} equal to the {DMG} dealt.
    - After this attack is resolved, the target character gains the Slow special condition.
THE DEFENSE RESTS

Phys

3

9

5

  • If this attack deals {PWR}, after this attack is resolved the target character gains the Slow and Stun special conditions. If the target character already has the Slow special condition, it gains the Stagger special condition.
Leadership
DEFENDERS OF ARCADIA (AFFILIATION: A-FORCE)

When an allied character is damaged by an enemy effect, another allied character may gain 1 {PWR}. A character may not gain more than 1 {PWR} from this Leadership ability per turn.

Active Superpowers TypeCost
CLEAR THE COURT

Active

3

Choose an interactive terrain feature or an enemy character, both of Size 4 or less and within {RNG} 2, and throw it {M}. This superpower can be used only once per turn.

SUPERIOR WEIGHT TRAINING

Active

3

During the next attack made by this character this turn, add dice to the attack roll equal to the size of the target.

Reactive Superpowers TypeCost
LEGAL DEFENSE

Reactive

2

When an allied character within {RNG} 2 of this character is targeted by an attack, this character may use this superpower. This character becomes the target of the attack regardless of range and LOS.

Innate Superpowers TypeCost
GAMMA TRANSFUSION

Innate

-

During the Power Phase, this character gains 1 additional {PWR}. After an attack targeting this character is resolved, if this character suffered {DMG} it may advance {S} toward the attacking character. Additionally, if this character would flip its stat card to the Injured side, it is KO'd instead.

IMMUNITY [POISON]

Innate

-

This character can’t suffer the [POISON] special condition. If it has the special condition and gains Immunity to it, the character removes the special condition.

Used By (1)
MCP Inventory(Catalogue)